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Returning 35 results for 'banshee'.
Other Suggestions: Banshee's banished banishes
Banshee
Monsters
Detect Life. The banshee can magically sense the presence of creatures up to 5 miles away that aren’t undead or constructs. She knows the general direction they’re in but not their exact
locations.Incorporeal Movement. The banshee can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction
Lonelywood Banshee
Monsters
Detect Life. The banshee can magically sense the presence of creatures up to 5 miles away that aren't undead or constructs. She knows the general direction they're in but not their exact locations
.Incorporeal Movement. The banshee can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Incorporeal
Banshee
Compendium - Sources->Monster Manual
Banshee When night falls, unlucky travelers hear the faint cries of the forlorn dead. This woeful spirit is a banshee, a spiteful creature formed from the spirit of a female elf. Banshees appear as
transformation into undead monsters. Sorrow Bound. A banshee becomes forever bound to the place of its demise, unable to venture more than five miles from there. It is forced to relive every moment of its life
Banshee
Compendium - Sources->Dragon of Icespire Peak
Banshee A banshee is the hateful spirit of a once-beautiful female elf. It appears as a luminous, wispy form that vaguely recalls its mortal features. A banshee’s face is wreathed in a wild tangle of
hair, and its body is clad in wispy rags that flutter and stream around it. A banshee is forever bound to the place of its demise. It abhors mirrors, for it can’t bear to see the horror of its undead
T1. Haunted Cave
Compendium - Sources->Dragon of Icespire Peak
tunnel. The cave remains above sea level at high tide and is haunted by a banshee. The banshee, Miraal, manifests as a ghostly elf with gills, webbed hands, and webbed feet. It wears spectral
garments that sway as though the undead is floating underwater. The banshee can’t travel farther than 100 feet from this cave, and thus can’t reach the lighthouse. Miraal was a sea elf killed by Moesko, who
Location Overview
Compendium - Sources->Dragon of Icespire Peak
banshee — the restless spirit of a moon elf ambassador named Vyldara who tried and failed to foment civil unrest among the dwarves. The dwarves imprisoned the elf and sent messages to her people, asking
filling Axeholm’s halls with deathly wails, the dwarves abandoned their stronghold, but not before several dwarves slain by the banshee arose as ghouls to feed on their kin. Ghouls and other creatures
Keening
Compendium - Sources->Van Richten’s Guide to Ravenloft
Keening Darklord: Tristessa Hallmarks: Banshee, silent village The forbidding land of Keening is dominated by Mount Lament, at whose base lies the village of Anwrtyn, where all the residents are deaf
. This is no accident, for the locals purposefully deafen themselves so they won’t hear the shrieking of the banshee Tristessa, a mournful spirit who roams Mount Lament and whose wail carries through
A24. Haunted Hall
Compendium - Sources->Dragon of Icespire Peak
A24. Haunted Hall The banshee haunts the east–west stretch of this L-shaped hall. The creature floats in the middle of the hall, outside the door to area A27. Describe it to the players as follows
attempt to parley, it turns violent. In the first round of combat, the banshee uses Horrifying Visage. On the second round, it uses Wail. After wailing, it withdraws to area A27, passing through the closed door as though it weren’t there. In area A27, the undead makes its final stand.
Challenge 4 (1,100 XP)
Compendium - Sources->Dungeon Master's Guide
Challenge 4 (1,100 XP) Banshee Black pudding Bone naga Chuul Couatl Elephant Ettin Flameskull Ghost Gnoll fang of YeenoghuHelmed horror Lamia Lizard king/queen Orc
Tracking the Moose
Compendium - Sources->Icewind Dale: Rime of the Frostmaiden
11–12 Banshee 13–14 Brown bear(s) 15–16 Chwingas 17–18 Fox and hare 19–20 Wolf pack Banshee This banshee is the spectral remnant of a female elf warrior who was banished
the banshee’s Corrupting Touch. There is only one banshee haunting the forest. If it’s destroyed, it re-forms after 24 hours in a random location in the forest, damned to its eternal exile. Brown Bear
Dealing with Agatha
Compendium - Sources->Lost Mine of Phandelver
speaking with the banshee makes the check. If that player roleplays the encounter well, allow him or her to make the check with advantage. If any character has Sister Garaele’s silver comb and
Well (see that section). Agatha is well informed and a capable diviner, so she can answer almost any single question pertaining to the adventure that the characters think to ask. However, the banshee
Ghost Story Monsters
Compendium - Sources->Van Richten’s Guide to Ravenloft
VGR 1 Animated armor MM 1 Death dog MM 1 Scarecrow MM 2 Specter (poltergeist) MM 4 Banshee MM 4 Ghost MM 5 Revenant MM 6 Gallow speaker VGR 9 Treant MM 10 Dullahan VGR
Conyberry and Agatha's Lair
Compendium - Sources->Lost Mine of Phandelver
locating the lair of the banshee Agatha. From the ruins of Conyberry, an old trail leads northwest into Neverwinter Wood. Agatha’s lair is a few miles outside town. The forest grows dark and still as the
they’ve come for, they will be able to speak with the banshee. When the characters enter the shelter, read the following: A home of sorts is sheltered within the dome of woven branches. It is
Adventures in San Citlán
Compendium - Sources->Journeys through the Radiant Citadel
descendants are behind the attack. 4 A street child named Anita approaches the characters for help. Her friends were taken by a banshee that wanders the streets near the Calaveras River at night.
Luba's Tarokka of Souls
magic-items
BeastWraith3Broken OneBanshee4DarklordVampire5DonjonMummy6ExecutionerDeath knight7GhostGhost8HorsemanMummy lord9InnocentGhost
Part 3: The Spider's Web
Compendium - Sources->Lost Mine of Phandelver
characters met and which quests or clues they picked up, some or all of the following information might be known to them: Sister Garaele wants the characters to seek out the banshee Agatha in the ruined town
T7. Moesko the Anchorite
Compendium - Sources->Dragon of Icespire Peak
points and becoming active again. The new body appears within 5 feet of the heart. Treasure. Returning the opalescent conch to area T1 dismisses the banshee as its spirit is set free. The characters are
Coastal Encounters (Levels 5–10)
Compendium - Sources->Xanathar's Guide to Everything
–20 2d6 giant eagles 21–25 A pseudodragon chasing gulls through the air 26–29 1d2 druids 30–32 2d4 + 1 giant toads 33–35 1 commoner singing a dirge (day only) or1 banshee (night only) 36–40 A
Coastal Encounters (Levels 1–4)
Compendium - Sources->Xanathar's Guide to Everything
1d4 berserkers 82 1d6 giant eagles 83 2d4 giant toads 84 1d4 ogres or 1d4 merrow 85 3d6 sahuagin 86 1d4 veterans 87 1d2 plesiosauruses 88 1 bandit captain with 2d6 bandits 89 1d3 manticores 90 1 banshee
Shrine of Luck
Compendium - Sources->Lost Mine of Phandelver
undertake a delicate mission. They wanted her to persuade a banshee named Agatha to answer a question about a spellbook. Garaele sought out Agatha in her lair, but the creature did not appear for her
Quest Goals
Compendium - Sources->Dragon of Icespire Peak
, full of dust and bad memories. It’s quiet most of the time, except when the sorrowful wails of the banshee fill the place. The following features are common throughout. Arrow Slits. When using an arrow
Forest Encounters (Levels 5–10)
Compendium - Sources->Xanathar's Guide to Everything
boars 14–15 1d8 + 1 giant spiders 16–17 1 lizardfolk shaman with 2d4 lizardfolk 18 1d10 giant toads 19 1d4 ankhegs 20 1d3 awakened trees (day) or 1 banshee (night) 21–25 A small shack almost hidden by the
Spell Attacks
Compendium - Sources->Sage Advice Compendium
spell attacks. Here’s how: certain monsters—including the banshee, the lich, and the specter—have a melee spell attack that isn’t delivered by a spell. For example, the banshee’s Corrupting Touch action
is a melee spell attack but no spell is cast to make it. The banshee can, therefore, make opportunity attacks with Corrupting Touch. Some spells (like eldritch blast ) target a creature. Some others
Movement Upgrades
Compendium - Sources->Ghosts of Saltmarsh
Copper Acid Gold Fire Green Acid Red Fire Silver Cold White Cold Screaming Sails Woven from the energy of captured wraiths and bound with the spirit of a banshee, these sails groan mournfully when
Hold the Fort
Compendium - Sources->Baldur's Gate: Descent into Avernus
to take her bath. During this time, the cursed spirits of the dryads arise to destroy Red Ruth’s lair as punishment for her crimes. This force consists of two dryad spirits (use the banshee stat
10. Caves of the River Coven
Compendium - Sources->Waterdeep: Dungeon of the Mad Mage
captain’s wheels plundered from sunken ships and festooned with skulls. Figurehead. Leaning against the south wall is a ship’s figurehead carved in the form of a wailing banshee. The rowboat
dispelled, the banshee figurehead lets out a tremendous wail if any creature other than a sea hag approaches within 10 feet of the crow’s nest. The banshee’s wail echoes throughout the cavern and can
Overview
Compendium - Sources->Lost Mine of Phandelver
of Old Owl Well, seek the advice of a dangerous banshee, oust a band of orcs lurking at Wyvern Tor, and investigate the ruins of the town of Thundertree. Several of these leads point to Cragmaw Castle
31. Amber Cavity
Compendium - Sources->Van Richten’s Guide to Ravenloft
isn’t harmful, but it is bitter, viscous, and stains like ink. Mara Silvra. If the characters approach the monolith, the air around them grows colder. The spirit of Mara Silvra (use the banshee stat
Forest Encounters (Levels 1–4)
Compendium - Sources->Xanathar's Guide to Everything
gnoll fang of Yeenoghu 86 1d4 gricks 87 1 bandit captain with 2d6 + 3 bandits 88 1d4 wererats 89 1 couatl (day) or 1 banshee (night) 90 1 gnoll pack lord with 1d4 giant hyenas 91 2d4 berserkers or
Encounters in the Brambles
Compendium - Sources->Baldur's Gate: Descent into Avernus
an expression of horror. The traveler wears a bag of devouring on a strap. Dryad Spirits. Three cursed dryad spirits (use the banshee stat block to represent them) approach the characters and demand
Old Owl Well
Compendium - Sources->Lost Mine of Phandelver
scouted out his camp and seem inclined to cause trouble. He wants to ask a question of Agatha the banshee: “What is the name of the wizard who built the tower at Old Owl Well?” Kost won’t risk the
Luba's Tarokka of Souls
Compendium - Sources->Tasha’s Cauldron of Everything
Flameskull 2 Beast Wraith 3 Broken One Banshee 4 Darklord Vampire 5 Donjon Mummy 6 Executioner Death knight 7 Ghost Ghost 8 Horseman Mummy lord 9 Innocent Ghost 10 Marionette Mummy 11 Mists Wraith 12
14. Sepulchers
Compendium - Sources->Waterdeep: Dungeon of the Mad Mage
banshee-like. She abhors the company of other humanoids except her brother. She is in a relaxing trance when the characters first arrive. Normally indifferent toward adventurers, she turns hostile if she
K84. Catacombs
Compendium - Sources->Curse of Strahd
visage, a spectral elf maiden twisted by the horror of her undead existence. She wails, and the very sound claws at your soul. The spectral elf is a banshee that attacks the characters on sight, using
her wail immediately. Once awakened, the banshee is free to roam Castle Ravenloft, but she can’t travel more than 5 miles from this crypt. In life, Patrina Velikovna was a dusk elf who, having learned a
Monsters by Environment
Compendium - Sources->Dungeon Master's Guide
toad, harpy 1 (200 XP) Bandit captain, berserker, druid, griffon, ogre, merrow, plesiosaurus, sahuagin priestess, sea hag 2 (450 XP) Manticore, veteran 3 (700 XP) Banshee 4 (1,100 XP) Sahuagin baron
, werewolf, yuan-ti malison 3 (700 XP) Banshee, couatl, gnoll fang of Yeenoghu, wereboar, weretiger 4 (1,100 XP) Gorgon, revenant, shambling mound, troll, unicorn, werebear 5 (1,800 XP) Giant ape, grick